Weapon / Kit Rules
Small Arms - Includes Rifles, Submachine guns, Pistols
Support Weapons - Includes LMG’s, MMG’s, and GPMG
Marksman Rifles - Includes both Semi Automatic DMR’s, and Bolt Action Sniper Rifles
Grenades - Includes all throwable or plantable devices meant to discharge BB’s
Lights and Lasers - Flashlights, weapon lights, and lasers
Energy Limits
All Airsoft guns will observe the following velocity limits, unless otherwise stated by
the specific event
Common Weapons: 1.49 joules
Machine Guns: 1.49 joules
Marksman Rifle: 1.49 joules
Medical Rules
Each player can have ONE TOURNIQUET / BANDAGE. You CAN be revived multiple times by other players' tourniquets/bandages
Respawn Rules
Item/Prop Rules
Radio Rules
Out of Game Communication
Certain phrases or communications are to be considered Out of Game at all times.
They are to be used for Administrative or Safety reasons only. These may not be used for tactical purposes or to deceive other players to gain an advantage. There are no loopholes or “Well I didn’t say that exactly” - violating the spirit of these instructions will result in your removal from the event immediately.
“I’m Dead”
Telling other players you are dead is an out of game communication. You are telling
them you are not in play, and for them not to shoot you. If you tell another player you
are dead, you are. If you were alive, you aren’t anymore and you will need to respawn. Likewise, if another player asks if you are dead and you confirm that you are, you are dead. You do not have to answer the question. If the enemy asks if you are dead, you can say no, or you can ignore their question and shoot them. If you say that you are, then you are dead and out of play.
Red Rag and Red Blinking Light
Commonly known as “Kill Rags” or “Kill lights” - these communicate to other players you are dead and are identical to the instructions for “I’m Dead” above. If the enemy player saw your kill rag out or your light was on? You are dead. Go back to respawn.
Kill lights for use at night must specifically be blinking / strobing at a steady pace.
Oftentimes players will use solid, non flashing red lights at night time for a variety of
purposes. If the only kill light you have is red but incapable of strobing, just be mindful of the fact you may be shot by players. It is recommended you also verbally announce you are dead if you wish to minimise getting shot while out of game.
“No Duff”
A No Duff is an instruction for a total game stoppage. A No Duff scenario is an
emergency in which the game must stop to address a serious safety concern, or to
render immediate medical attention to a player. A No Duff can be called by any
player.
A No Duff scenario is one in which a person is at immediate risk of serious injury
or death. A player with a broken limb, serious bleeding, is unable to walk, is
unconscious, or is having severe breathing issues are all scenarios where the game
must stop. A small cut on your arm, or a slightly sprained ankle, are not a No Duff
scenario. If you can safely remove yourself from the field without needing the game to stop, then there is no reason to stop the game.
All players upon hearing NO DUFF will stop what they are doing immediately. As loud as they can they will also yell NO DUFF. Each player will then set their radios to
Channel 1 and await further instructions. Do not talk on the radio or ask questions.
There are two commands that will end a NO DUFF: “The Game is Back On” - this means the game is back on and can resume either immediately or after a small countdown (30 seconds). Players can resume playing from where they stopped.
“Return to your Command Post” - the nature of the emergency requires a much longer pause in the event. Everyone needs to return to their CP to await further instructions